Making Decisions Harder In Scenario Based Training: Add an Antagonistic Distractor to Create Doubt

Making smarter decisions when you don’t have all the facts is an art and a science.

Adding an Antagonistic Distractor to simulations is magical because you begin to see a range of possible futures and adjust your degree of certainty accordingly-creating doubt and more context for RL Real Life in simulator situations.

We make these decisions with imperfect information, under conditions of uncertainty, over time. The trap that many ISD’s fall into is thinking in absolutes. We often think about decisions as either being right or wrong, with no nuance.

There is strength in thinking about every decision situationally: Dwight Eisenhower said, “planning is everything, the plan is nothing.”, implying that whatever you plan, you will be obliged to deviate from in response to circumstances.

The post Making Decisions Harder In Scenario Based Training: Add an Antagonistic Distractor to Create Doubt appeared first on eLearning.

There is strength in thinking about every decision situationally: Dwight Eisenhower said, “planning is everything, the plan is nothing.”, implying that whatever you plan, you will be obliged to deviate from in response to circumstances. Adding an Antagonistic Distractor to simulations is magical because you begin to see a range of possible futures and adjust your degree of certainty accordingly
The post Making Decisions Harder In Scenario Based Training: Add an Antagonistic Distractor to Create Doubt appeared first on eLearning.Read MoreBlog, Design, eLearning Projects, blog, elearning projects, scenario based training

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